
Schedule
I. General Rules
II. Game Play
1. Contests are considered a forfeit if one team does not have at least 4 players signed in and
ready to play 15 minutes past the designated play time. Teams will not be guaranteed a warm
up time.
2. A match shall consist of 2 out of 3 games to 25 points, with the winning team ahead by 2 points;
a game will be capped at 30 points. All games will NOW BE RALLY SCORING for all three
games. If a game is tied at 29-29 the next team to score will be the winner
3. If a third game is needed, a coin flip will decide who serves.
4. There is a 50-minute time limit to complete a match.
5. Each team will be granted one (1) time-out per game.
6. Time between games will be no more than 1 minute.
7. Substitutions may only occur during dead balls. The person who substitutes must go in and out
for the same player throughout the game. Coed must be a male for a male and female for a female
only.
8. A serve must be contacted within 10 seconds after the official’s signal to serve, otherwise a side
out is issued. A re-serve will be called when the server releases the ball than catches it or drops it
to the ground.
9. The ball may be served anywhere on the back line between the sidelines extended. It is legal to
step on the service line; it is illegal to cross the service line and is considered a foot fault. This
results in a point and awards the other side the server.
10. Spiking - Any frontline player may spike the ball at the net. Back line players may spike
providing contact is made behind the 10 foot line. Once contact is made from behind the 10-foot
line, back line players may land on or front of the line.
11. Blocking - Any player affecting a block may have a second hit regardless of the number of
blockers. Front line players may initiate a block only. Reaching a hand over the net on a block is
legal provided the ball is not contacted before the completion of the opponents attack and the ball
is moving towards the net.
12. A block may not be attempted on a serve.
13. If a player touches a ball or ball touches a player, it is considered a play or hit. If 2 players touch
the ball simultaneously it is considered as one play or hit. If teammates hit the ball at the same time,
it is considered one hit and either player may play the ball again.
14. Legal contact of the ball is by a player’s body above the waist. The ball cannot visibly come to
rest on the player’s hands, fingers, or any other part of the body.
15. A ball touching any part of the boundary line is inbounds.
16. It is permissible to run-out-of-bounds to play a ball.
17. It is legal to step on the centerline when making a play, but not step over it.
18. A ball may be recovered from the net, except on a serve, provided a player avoids contact with
the net.
19. Multiple contacts are permitted only when the ball rebounds from one part of the player’s body
to one or more other legal parts in an attempt to block or save a hard driven spike.
20. A ball striking the ceiling or an overhead obstruction above a playable area shall remain in play
provided the ball contacts the ceiling or obstruction on the side by the team that last played the ball.
21. At the moment of the serve, all players, except the server shall be within the teams playing area.
22. After the ball is contacted for the serve, players may move from their respective positions.
23. Each team is allowed 3 hits of the ball on its side of the net.